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The Tinker's Shop

Created on 2007-03-22 21:57:46 (#12557518), never updated

0 comments received, 16 comments posted

Basic Info
Name:Dr. Tap
Bio
Full name: Topher Alphons Pffeskertap, D.Phy., D.Mag., D.Chy., D.Chim., M.D., Ph.D., LT, ISO, DFC, CEng, CChem, CSci, MIEE, MIMechE

Nickname: Dr. Tap

Origin: Adapted from Changeling: The Dreaming

Age: Now now, that's hardly a polite topic of conversation.

Short Bio: A tinkerer, inventor and eccentric, Dr. Tap is first and foremost...a trash collector. The urchins and scavengers of the city know that when and if they need their pockets to clink a bit more than they do, they can bring almost any kind of inorganic material to Dr. Tap and be paid for their trouble. If you've lost something valuable and it is in neither the first nor last place you can think to look, there's a decent chance that it's already wound up in Tap's vast warehouse somewhere.

With these bits and pieces, Tap builds. Constantly. Explosively, even. Little moving things, clever contraptions, versatile vehicles, weird weapons, and clockwork companions. He fiddles them together in a day or two and then sets them to work for him, organizing, piling, fetching, sending, or just standing in corners waiting to be useful. He'll sell just about any of them, if you've got a need, or fix something you've already got, if you're willing to take the risk of his pell-mell practices. You wouldn't be the first if you did - rumor has it he's done work for the richest citizens of Drumlin and even the Militia.

Powers: If it can feasibly be made from the materials available, Tap can make it. If it can't, Tap can make it if you come back in half an hour, okay? And for the gods' sakes bring more oil! The blue kind, not that cheap green stuff the vodyonoi try to pass off as decent lubricant...

Note that everything that Tap touches will have an amazing boon, but also an inconvenient flaw. He has a few creations, therefore, that he has yet to finish because he can either not bear to see them performing below their capacity, or to have them break in any way would be unspeakably dangerous. When and if he ever completes one of these miraculous devices, it is fated to kill him. So every oracle, mage and priest consulted on the matter has said.

Appearance: There are a few important visual cues that must be maintained in order to garner the proper respect as a mad scientist. Goggles. Puffy white hair. Buggy pale eyes and an extrentric labcoat stained by things you'd probably be safer not asking about. Tap has all of these, but most of the time he's in shirtsleeves and an apron, hair brushed back and and just wears his normal glasses.
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